AstroHue! is an asteroids based game that was made for Advanced Experimental
Game Studio at Carnegie Mellon University's School of Art.
Our professor gave the class simple Unity C# base code that
resembled a low-level version of Asteroids.
Our task was to iterate on this code, and create a polished game
to showcase.
The game can be played here.
04/2025
individual
adobe illustrator,
vscode,
c#,
unity
The class was tasked with iterating upon the original Asteroid's code by keeping most of the main functionality but providing a twist. I decided to create a game that utilizes color, by adjusting the C# code to calculate RGB values based on which tagged asset the bullet hits, and checking to see if the box matches the background.
For the final iteration, I changed the goal from matching the box to the background, to matching the cursor to the background, this way it looked less cluttered on the screen. I also made my own start, instructions, and end scenes, as well as finding new fonts and changing the cursor asset, and implemented these in Unity and C# as needed. The class showcased our final games at CMU's Game Creation Society Game Showcase, where I found that my game helped people understand color and build a sense of color theory.