During the summer of 2024 I decided to take it upon myself to learn Blender.
My first project was the classic donut, and then I tried to model a face and body.
This project showcases my sculpting of the human figure, as well as learning
how to use textures, lighting, and basic rigging to create an animation.
07/2024 -
08/2024
individual
blender,
adobe premiere pro,
medibang paint pro
I first created a face model through sculpting in Blender. I learned how to use the various sculpting tools, shapes, and modifiers to create the face and hair. I then textured the hair and skin myself within blender.
Utilizing my previous face model, I tweaked certain aspects such as the nose, eyes, lashes, eyebrows, and hair. I then sculpted out a figure in t-pose, which I then posed into a more relaxed pose by adding bones and a skeleton the figure.