DressUp D
3D/Motion
Code/Systems
Timeline: June 2025 - August 2025
Role: Individual
Tools: Blender, Unity, Mixamo, Adobe Substance Painter, Adobe Illustrator
DressUp D is a dressup game made with items from my own closet, inspired by my love for fashion. This project incorporates animation, modeling, game design, scripting, texturing, UI, and more. I utilized various applications to run through the entire pipeline flow, allowing me to learn new skills and knowledge throughout the process.
ASSET CREATION
Modeling, Retopologizing, and Animating
I utilized Blender for creating all of the assets, starting from modeling hi-poly versions, and then retopologizing them to create low-poly versions for gameplay. Each clothing mesh resembles an item in my closet. Mixamo was used to get the basic idle animation, but I further animated the face (blinking/smiling) with shapekeys.
Texturing
I textured all meshes using Substance Painter, combining hand-painting with procedural materials (such as fiber and weave) to add realistic detail to the clothing. To accommodate hardware limitations on my laptop, I painted at a lower resolution and then exported textures at a higher resolution for final use.
IMPORTING AND GAME LOGIC
I set up my Unity project by creating basic scenes and importing my character and clothing as FBX files from Blender. Through trial and error, I refined the export process. For example, my animation within Unity was jittery, which I solved by changing the simplify export option from '1' to '0', resulting in all keyframes being preserved. I also did extra weight painting on the clothes, since the mesh deformation in Unity didn't exactly match the animation in Blender.
REFLECTION
I learned a great deal making this project, not only about game design and asset creation, but also how to navigate working within a pipeline and various applications to reach a final goal. This whole process was a lot of trial and error, having to go back and forth to figure out issues and fixes, but it taught me a lot on how to work efficiently.