RoboGirl

description

RoboGirl was made as a final project for Intermediate Real Time 3D Studio
at Carnegie Mellon University's School of Art. The task was to create an
avatar-esque character, and have it fully sculpted, textured, rigged,
and animated in Unity using Blender, Unity, Substance Painter, and Mixamo.
This project taught me how to create game-ready objects from scratch.

timeline

11/2024 -
12/2024

role

individual

tools

blender,
unity,
substance painter,
mixamo


process

I first started by sketching out what I wanted my avatar to be, and then used it as a reference to sculpt on top of in Blender. Utilizing different sculpting tools, shapes, and modifiers, I sculpted the RoboGirl in t-pose form. I then UV unwrapped the model so that I could import it into Substance Painter, where I textured the model using base textures as well as painting on the model. In order to add animation, I used Mixamo to create a basic human rig and chose an animated fbx. However, it wasn't perfect, so I re-weight painted most of the body in Blender. After that I was able to import it into Unity, where I played the animation and adjusted textures as needed.